BaddNeighbor 超级望远镜
BaddNeighbor Super Spyglass
76561197967079479
Steam工坊
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模组介绍
该模组的首要功劳要归功于 Steam 用户 Orionsun 制作了原始模组并将其源文件分享给其他人。
查看英文原文
First and foremost credit for this mod goes to steam user orionsun for making the original mod and sharing his source files to others.
Super Spyglass mod id is: 793605978
Super Spyglass mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=793605978
Super Spyglass source files and license can be found here: https://drive.google.com/file/d/1hmrkYMD8ZBa903_XzV-vtJ1FJYyKfwss
Badd Neighbor Super Spyglass mod id is: 1346274177
Badd Neighbor Super Spyglass mod can be found here: https://steamcommunity.com/sharedfiles/itemedittext/?id=1346274177
Badd Neighbor Super Spyglass mod source files and license can be found here: : https://github.com/a-white-guy/Badd-Neighbor-UI
How this mod differs from the vanilla spyglass:
- there is no black shroud covering part of your view while using this item
- designed to only work on wild, tribe, ally, and enemy creatures only. it does not work on players/beacons/structures
- shows creatures specie, level, gender, torpor, taming %, and all stats except crafting skill
- the taming % is only shown when a creature is unconscious
- on wild creatures you can see how many points have been allocated to each stat before you decide to tame it
- on tamed creatures you can see how many points have been allocated to each stat at tame/birth
- on tamed creatures you can also see how many points a player has put into each stat due to leveling it up
How this mod differs from the original mod:
- the oxygen and food stats show up in the same order as they do in a creatures inventory screen (the original mod has them backwards)
- the melee % and movement speed % show exactly as they do in the creatures inventory screen (the original mod shows values that were 100% lower than actual values)
- the engram and item icon is more of a white color to distinguish between the spyglass and super spyglass
- some mod file names have changed causing the spawn code to change
- more file name changes to come at some point
What happens when i remove this mod from my game:
- all super spyglasses will be automatically removed from the world
- if you have it as part of a loot table from beacons or creatures they will no longer be part of the loot table
When I can learn to figure it out i want to:
- add a slim widget and a tall widget. they will be primarily used to show stat points only and take up less screen.
- instead of displaying the word male or female for gender, the species name will be blue, pink, or grey to help identify gender faster and with less clutter
- add an optional super spyglass via a config setting that can target players and structures and see their stats and tribe name
- separate all items into their own items to allow admins to disable which ones they want to allow on their server and allow custom recipes and levels for each one
At some point in the lifespan of this mod remake:
- the name of the mod will change completely to remove the association away from the original mod name
- potential names so far are "the super lens" or something silly like "the peeper" or if i branch out and make multiple items each for a specific purpose i might name the mod overall "super lens'" with individual item names based on their use like "the tamer" or "the slim looker"
Spawn Code:
cheat giveitem "blueprint'/game/mods/superspyglass/superspyglass/primalItemweapon_superspyglass.primalitemweapon_superspyglass'" 1 1 0
Super Spyglass mod id is: 793605978
Super Spyglass mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=793605978
Super Spyglass source files and license can be found here: https://drive.google.com/file/d/1hmrkYMD8ZBa903_XzV-vtJ1FJYyKfwss
Badd Neighbor Super Spyglass mod id is: 1346274177
Badd Neighbor Super Spyglass mod can be found here: https://steamcommunity.com/sharedfiles/itemedittext/?id=1346274177
Badd Neighbor Super Spyglass mod source files and license can be found here: : https://github.com/a-white-guy/Badd-Neighbor-UI
How this mod differs from the vanilla spyglass:
- there is no black shroud covering part of your view while using this item
- designed to only work on wild, tribe, ally, and enemy creatures only. it does not work on players/beacons/structures
- shows creatures specie, level, gender, torpor, taming %, and all stats except crafting skill
- the taming % is only shown when a creature is unconscious
- on wild creatures you can see how many points have been allocated to each stat before you decide to tame it
- on tamed creatures you can see how many points have been allocated to each stat at tame/birth
- on tamed creatures you can also see how many points a player has put into each stat due to leveling it up
How this mod differs from the original mod:
- the oxygen and food stats show up in the same order as they do in a creatures inventory screen (the original mod has them backwards)
- the melee % and movement speed % show exactly as they do in the creatures inventory screen (the original mod shows values that were 100% lower than actual values)
- the engram and item icon is more of a white color to distinguish between the spyglass and super spyglass
- some mod file names have changed causing the spawn code to change
- more file name changes to come at some point
What happens when i remove this mod from my game:
- all super spyglasses will be automatically removed from the world
- if you have it as part of a loot table from beacons or creatures they will no longer be part of the loot table
When I can learn to figure it out i want to:
- add a slim widget and a tall widget. they will be primarily used to show stat points only and take up less screen.
- instead of displaying the word male or female for gender, the species name will be blue, pink, or grey to help identify gender faster and with less clutter
- add an optional super spyglass via a config setting that can target players and structures and see their stats and tribe name
- separate all items into their own items to allow admins to disable which ones they want to allow on their server and allow custom recipes and levels for each one
At some point in the lifespan of this mod remake:
- the name of the mod will change completely to remove the association away from the original mod name
- potential names so far are "the super lens" or something silly like "the peeper" or if i branch out and make multiple items each for a specific purpose i might name the mod overall "super lens'" with individual item names based on their use like "the tamer" or "the slim looker"
Spawn Code:
cheat giveitem "blueprint'/game/mods/superspyglass/superspyglass/primalItemweapon_superspyglass.primalitemweapon_superspyglass'" 1 1 0