[已停产 - 开源] Ragnarok 的 OSD 和元素矿脉
[Discontinued - Open Source] OSDs and Element Veins for Ragnarok
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模组介绍
笔记:
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Note:
Due to real-life things, i no longer can bear the time or focus to continue those mods, as they are a real hassle to update - as well as fixing stuff. Sorry y'all D:
I'll do the mods for Valguero, Center, Crystal Isles (and maybe Genesis too) at some point.
Source Code:
https://drive.google.com/drive/folders/10plnDu63st93F7W78i6uFxmRTWg7t427
This Mod is an Map Extension, which adds Orbital Supply Drops and Element Veins to Ragnarok!
You should NOT use this mod with any other map, as the Map Extension still will fully work and you'll have floaty rocks with OSDs and EVs on them!
If you've got any structures nearby the spawn points, move first, or there's a good chanche that stuff will get destroyed by Corrupted Dinos or an spawning event!
There are a total of 7 Spawn Points on Ragnarok. Each one can spawn OSDs AND Element Veins, except for the one which spawns Legendary OSDs.
They are placed strategically across the map, so there's the least chanche they could bother anyone.
You can find a spawn map in the images above this description.
The spawners have a large rock beneath them, so you can orient on those.
Each spawner has a quite large Structure Prevention Zone around them, to prevent accidental base building near them.
Although the system was set up exactly like on Extinction, the spawn points somehow choose another difficulty than which was set for them.
So the spawn map is not always correct in terms of difficulty.
This happens due to the nature of corrupted Dinos. They will attack everything that is a non-corrupted Dino.
This leads to them getting way off track and you have to hunt them down or wait until the auto-kill feature kicks in (When the Dino didn't attack anything for some time). That's less of a problem if you have some friends.
Spawned Corrupted Dinos are set to despawn after the event has ended and they got stasised once. Unfortunately, this doesn't work for every single one and some may stay. (This actually is the vanilla way of getting rid of them)
Those commands start a Level 1 OSD and Element Vein respectively.
Replace the 1 with 2 or 3 to start a medium or hard one.
Keep in mind that they also spawn naturally and don't have to be forced.
Both, Crates and Element Veins still need some time after being Force-Spawned to actually appear. With EVs taking the longest, while you can't even see any indicator of them existing.
Spawn OSD
Spawn Element Vein
Mod ID
Due to real-life things, i no longer can bear the time or focus to continue those mods, as they are a real hassle to update - as well as fixing stuff. Sorry y'all D:
I'll do the mods for Valguero, Center, Crystal Isles (and maybe Genesis too) at some point.
Source Code:
https://drive.google.com/drive/folders/10plnDu63st93F7W78i6uFxmRTWg7t427
What is this mod?
This Mod is an Map Extension, which adds Orbital Supply Drops and Element Veins to Ragnarok!
You should NOT use this mod with any other map, as the Map Extension still will fully work and you'll have floaty rocks with OSDs and EVs on them!
If you've got any structures nearby the spawn points, move first, or there's a good chanche that stuff will get destroyed by Corrupted Dinos or an spawning event!
Where do they spawn?
There are a total of 7 Spawn Points on Ragnarok. Each one can spawn OSDs AND Element Veins, except for the one which spawns Legendary OSDs.
They are placed strategically across the map, so there's the least chanche they could bother anyone.
You can find a spawn map in the images above this description.
The spawners have a large rock beneath them, so you can orient on those.
Each spawner has a quite large Structure Prevention Zone around them, to prevent accidental base building near them.
A Note about the Difficulties
Although the system was set up exactly like on Extinction, the spawn points somehow choose another difficulty than which was set for them.
So the spawn map is not always correct in terms of difficulty.
Random leftover Dinos after a Wave
This happens due to the nature of corrupted Dinos. They will attack everything that is a non-corrupted Dino.
This leads to them getting way off track and you have to hunt them down or wait until the auto-kill feature kicks in (When the Dino didn't attack anything for some time). That's less of a problem if you have some friends.
What about the corrupted Dinos spawned during the event?
Spawned Corrupted Dinos are set to despawn after the event has ended and they got stasised once. Unfortunately, this doesn't work for every single one and some may stay. (This actually is the vanilla way of getting rid of them)
Useful Stuff
Those commands start a Level 1 OSD and Element Vein respectively.
Replace the 1 with 2 or 3 to start a medium or hard one.
Keep in mind that they also spawn naturally and don't have to be forced.
Both, Crates and Element Veins still need some time after being Force-Spawned to actually appear. With EVs taking the longest, while you can't even see any indicator of them existing.
Spawn OSD
Cheat StartNearestHorde Crate 1
Spawn Element Vein
Cheat StartNearestHorde Element 1
Mod ID
1907369831