卡巴鲁斯的变体 - Mod
Variants of Caballus - Mod
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模组介绍
仅适用于 CABALLUS 地图
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ONLY USEFUL WITH CABALLUS MAP
Mod ID: 2795445162
First you need the Caballus Dinos Mod.
You can find it here.
On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.
The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.
In the Game.ini we will Replace all (no Shimmer Pegasus!) the Modded Dinos from Caballus.
All Dinos with differents Blueprints Paths:
Just Add the Follow Settings to your Game.ini
After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!
Next Step, is to Add the the Dinos from the Mod to Caballus.
For This Step we need the Spawn Containers and the Settings.
Add the Text also to your Game.ini:
What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod.
After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.
So every Server running this Mod, can be used to travel the Dinos from Caballus now on.
in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos
In this case you can tweak the Spawnrates until they work for you.
Or make it Simple and use a Plugin Called:
WildDinoSpawnControl
here is our Config wich works fine on Caballus:
What about the already tamed Creatures before we used the extra Mod?
Can i Travel these Dinos also?
- No, the Blueprint Path is the original one. So on other Maps, you can't release them
Can i overwrite it with the Creatures from the extra Mod?
- with Vanilla Ark, you can't, but with the Dino Storage Mod you can.
You have to overwrite them on release. Its a Ini Setting on the Server and if you add this on every Server running the extra Mod (Caballus included) you just have to release the old Verion once. Then trapp it againg - and voila , its the Creature from the extra Mod and you can still breed and use it.
here's one Code you have to put in CostumGameusersetting under (for every Creature you want - Comma seperated)
Mod ID: 2795445162
How to Start:
First you need the Caballus Dinos Mod.
You can find it here.
On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.
The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.
Replacement in Game.ini
In the Game.ini we will Replace all (no Shimmer Pegasus!) the Modded Dinos from Caballus.
All Dinos with differents Blueprints Paths:
- Deino
- Horse
- Shimmer Equus
- Unicorn
- Shimmer Unicorn
- Griffin
- Shimmer Griffin
Just Add the Follow Settings to your Game.ini
NPCReplacements=(FromClassName="ShimmerEquus_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusEquus_Character_BP_Unicorn_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusGriffin_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusShimmerGriffin_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Deinonychus_Character_BP_ChildCaballus_C",ToClassName="Deinonychus_Character_BP_C")
NPCReplacements=(FromClassName="Horse_Character_BP_EquusVariants_C",ToClassName="")After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!
Next Step, is to Add the the Dinos from the Mod to Caballus.
For This Step we need the Spawn Containers and the Settings.
Add the Text also to your Game.ini:
What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod.
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.
So every Server running this Mod, can be used to travel the Dinos from Caballus now on.
Problems with OverSpawn
in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos
In this case you can tweak the Spawnrates until they work for you.
Or make it Simple and use a Plugin Called:
WildDinoSpawnControl
here is our Config wich works fine on Caballus:
{
"Max_Dino_Counts": {
"Blueprint'/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC'": 30,
"Blueprint'/Game/Mods/VarOfCab/Shimmerequus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 5,
"Blueprint'/Game/Mods/VarOfCab/ShimmerEquus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 25,
"Blueprint'/Game/Mods/VarOfCab/Horse/Horse_Character_BP_VOC.Horse_Character_BP_VOC'": 180
},
"WriteDumpsToFile": true,
"DestroyDinosOverLevel": false,
"MaxDinoLevel": 150
}
Alreaday Tamed Creatures:
What about the already tamed Creatures before we used the extra Mod?
Can i Travel these Dinos also?
- No, the Blueprint Path is the original one. So on other Maps, you can't release them
Can i overwrite it with the Creatures from the extra Mod?
- with Vanilla Ark, you can't, but with the Dino Storage Mod you can.
You have to overwrite them on release. Its a Ini Setting on the Server and if you add this on every Server running the extra Mod (Caballus included) you just have to release the old Verion once. Then trapp it againg - and voila , its the Creature from the extra Mod and you can still breed and use it.
here's one Code you have to put in CostumGameusersetting under (for every Creature you want - Comma seperated)
ConvertClass=/Game/Mods/Cavallus/CustomAssets/SpawnBlueprints/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP.CaballusShimmerGriffin_Character_BP:/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC