卡巴鲁斯的变体 - Mod
Variants of Caballus - Mod

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76561198067467882 Steam工坊
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模组介绍

仅适用于 CABALLUS 地图
查看英文原文
ONLY USEFUL WITH CABALLUS MAP
Mod ID: 2795445162

How to Start:



First you need the Caballus Dinos Mod.

You can find it here.

On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.

The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.

Replacement in Game.ini



In the Game.ini we will Replace all (no Shimmer Pegasus!) the Modded Dinos from Caballus.
All Dinos with differents Blueprints Paths:

  • Deino
  • Horse
  • Shimmer Equus
  • Unicorn
  • Shimmer Unicorn
  • Griffin
  • Shimmer Griffin


Just Add the Follow Settings to your Game.ini

NPCReplacements=(FromClassName="ShimmerEquus_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusEquus_Character_BP_Unicorn_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusGriffin_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="CaballusShimmerGriffin_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Deinonychus_Character_BP_ChildCaballus_C",ToClassName="Deinonychus_Character_BP_C")
NPCReplacements=(FromClassName="Horse_Character_BP_EquusVariants_C",ToClassName="")


After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!

Next Step, is to Add the the Dinos from the Mod to Caballus.
For This Step we need the Spawn Containers and the Settings.

Add the Text also to your Game.ini:
What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))


After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.

So every Server running this Mod, can be used to travel the Dinos from Caballus now on.

Problems with OverSpawn



in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos

In this case you can tweak the Spawnrates until they work for you.

Or make it Simple and use a Plugin Called:

WildDinoSpawnControl

here is our Config wich works fine on Caballus:


{
"Max_Dino_Counts": {
"Blueprint'/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC'": 30,
"Blueprint'/Game/Mods/VarOfCab/Shimmerequus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 5,
"Blueprint'/Game/Mods/VarOfCab/ShimmerEquus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 25,
"Blueprint'/Game/Mods/VarOfCab/Horse/Horse_Character_BP_VOC.Horse_Character_BP_VOC'": 180
},
"WriteDumpsToFile": true,
"DestroyDinosOverLevel": false,
"MaxDinoLevel": 150
}


Alreaday Tamed Creatures:



What about the already tamed Creatures before we used the extra Mod?
Can i Travel these Dinos also?
- No, the Blueprint Path is the original one. So on other Maps, you can't release them

Can i overwrite it with the Creatures from the extra Mod?
- with Vanilla Ark, you can't, but with the Dino Storage Mod you can.

You have to overwrite them on release. Its a Ini Setting on the Server and if you add this on every Server running the extra Mod (Caballus included) you just have to release the old Verion once. Then trapp it againg - and voila , its the Creature from the extra Mod and you can still breed and use it.

here's one Code you have to put in CostumGameusersetting under (for every Creature you want - Comma seperated)


ConvertClass=/Game/Mods/Cavallus/CustomAssets/SpawnBlueprints/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP.CaballusShimmerGriffin_Character_BP:/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC

安装指南

Steam工坊安装(推荐)
  1. 点击上方"在Steam工坊中订阅"按钮
  2. Steam客户端会自动打开并订阅该模组
  3. 启动ARK游戏时会自动下载和安装
  4. 在游戏主菜单的"MOD管理器"中激活模组
手动安装方法
1
下载模组文件
点击上方下载按钮获取模组文件
2
定位MOD文件夹
找到游戏安装目录的ShooterGame/Content/Mods文件夹
3
复制文件
将解压后的模组文件复制到Mods文件夹
4
激活模组
在游戏主菜单的MOD管理器中激活
模组信息
作者 76561198067467882
订阅量 32K
文件大小 82.57 MB
评分 0.0
Steam ID 2795445162
该模组已经过社区验证,安全可靠。
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