增强型按扣固定器
Snap Fixer Plus

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模组介绍

模组 ID:


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Mod ID:


2781753225

Release Date:


March 19, 2022

FAQ:
- This mod is not a magical fix-all for everything. Please read the mod description or look at the pictures to understand the specific things it fixes currently.
- This mod can be added and removed without losing any structures. It only modifies snap points and default structure settings.
- It can be loaded in any order.
- It should not conflict with any other mod.
- The mod will work with StructureMemOpts enabled or disabled.



Mod Summary


- Adds SOME S+ style snaps to Arkitect Structure parts and CKF parts (CKF Legacy, CKF Remastered, and CKF Science Fiction). Currently supports S+, Super Structures, Nominal Structures 2.0, and Automated Ark.
- Scales CKF Legacy parts to correct width, to fit with other structure mods properly (the walls will still be CKF height).
- Fixes some snap issues with CKFR and CKF:SF. These fixes will eventually make their way into the actual mods, but for now, installing this mod will fix them.


Features


S+ Snap Compatibility:
This mod adds S+ style snaps to Arkitect Structures: Core, Arkitect Structures: Atlas, CKF: Legacy, CKF: Remastered, and CKF: Science Fiction. Crop plots, dedicated storages, vivariums, large/xl walls...most things can now snap to foundations and ceilings in AS/CKF mods. Some snaps are missing for now, including S+/SS Gate Frames snapping to CKF foundations. Internal pipes/wires will not be supported due to technical limitations.

Automated Ark OCD vaults and crop plots will snap to AS/CKF foundations, as well as structures like the Garden Station.

CKF Legacy scaled to correct size:
This mod has an ini that when enabled will resize the CKF: Legacy parts so they "fit" properly with other CKF mods. I am not squishing the walls down to vanilla height. I am only adjusting the widths, since they are a tiny bit smaller than they should be. The snaps are adjusted and the structures are scaled to account for the tiny gaps created by the larger snaps.
Note: This option is disabled by default because if you remove SnapFixerPlus, any CKF Legacy parts built with that setting on will have small but noticeable gaps between all the parts. They will not move or be destroyed; it is mostly a cosmetic thing to be aware of. If you add SnapFixerPlus back, it will fix the gaps again on existing structures.

Another thing to be aware of is the rescaling affects Legacy parts placed before installing this mod too, so it’s a setting best decided on at the start of a new server, unless players are okay with their existing legacy bases having all the parts slightly overlap each other.

CKFR/CKF:SF bug fixes:
This mod fixes several bugs that will eventually make their way into the actual CKFR and CKF:SF mods. While we wait for those mods to be updated, I am fixing what I can from the "outside" so we can enjoy the fixes now. Please note that some things are not fixable by this mod or any other mod, and must be done within CKFR/CKF:SF.

CKFR/CKF:SF bugs fixed by this mod:
- Better snapping for CKFR and CKF:SF Triangle Foundations. They'll work as well as the S+ versions. No more struggling to make them place in some spots. They also should no longer be able to float.
- Settler Medium/Large Gates will no longer snap in Villager/Keep Gate Frames (since they aren't meant to, and have no custom model that "fits" those parts properly).
- Fixed the 2x2 Keep Wall mesh to be higher so it aligns properly with everything else (no gap at the top/bottom in certain building scenarios anymore).
- Fixed weird snap point between triangle ceilings and stairs.

Fence Supports
- Snap at "CKF" wall height when snapping to themselves vertically.
- Can snap to CKF square foundations.
- Can be placed even if AllowIntegratedSPlusStructures=false
- Can no longer be "Flipped" when placing (because it didn't actually work, even though it appeared to in the placement preview)

Ini options:
Add this to your gameusersettings.ini file if you want CKF Legacy parts to be the same size as official parts. This only affects the slightly smaller foundation/ceiling/roof horizontal sizes, it does not touch the height.


ResizeCKFLegacy=true

Known Issues:
- Most of the S+ structures that can snap to ceilings will appear to float slightly above CKF ceilings. I have spent 2 solid days trying to fix this, and Orionsun confirmed that this particular issue is a game-engine issue, and probably not fixable. The floating is noticeable once you see it, but not severe enough as to not add the snaps at all.


Thanks


Thanks to ExileAcid for making the CKF mods, and to OrionSun for making S+ and open-sourcing it.

Check out my other mods


Arkitect
A mod to improve the crafting, spawning, and building experience.


Useful Tools
Contains many tools that are great for builders.
- A paint gun that includes a Dye Menu and a mode that can paint multiple pieces at once
- Paint removal tools like the Pressure Washer
- A Structure Gun that has Pickup/Demo/Delete modes and a mode that cycles and copies structure appearances

安装指南

Steam工坊安装(推荐)
  1. 点击上方"在Steam工坊中订阅"按钮
  2. Steam客户端会自动打开并订阅该模组
  3. 启动ARK游戏时会自动下载和安装
  4. 在游戏主菜单的"MOD管理器"中激活模组
手动安装方法
1
下载模组文件
点击上方下载按钮获取模组文件
2
定位MOD文件夹
找到游戏安装目录的ShooterGame/Content/Mods文件夹
3
复制文件
将解压后的模组文件复制到Mods文件夹
4
激活模组
在游戏主菜单的MOD管理器中激活
模组信息
作者 76561197970410782
订阅量 43.1K
文件大小 115.26 KB
评分 0.0
Steam ID 2781753225
该模组已经过社区验证,安全可靠。
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